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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Sun, 19 Feb 2012 03:43:51 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Cam's Eye View</title><link>http://www.magicinkgaming.com/cams-eye-view/</link><description></description><lastBuildDate>Thu, 09 Feb 2012 03:59:36 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>Cam's Eye View: Vanquish for the PS3 and 360 review</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:58:12 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-vanquish-for-the-ps3-and-360-review.html</link><guid isPermaLink="false">316839:6578907:14943744</guid><description><![CDATA[<p>(For the review, please follow the link)</p>
<p>&nbsp;</p>
<p>http://www.magicinkgaming.com/home-page/2011/3/25/cams-eye-view-vanquish-for-the-ps3360-review.html</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943744.xml</wfw:commentRss></item><item><title>Cam's Eye View: Castlevania Lords of Shadow</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:57:08 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-castlevania-lords-of-shadow.html</link><guid isPermaLink="false">316839:6578907:14943726</guid><description><![CDATA[<p>(For the review, follow the link!)</p>
<p>&nbsp;</p>
<p>http://www.magicinkgaming.com/home-page/2011/3/16/cams-eye-view-castlevania-lords-of-shadow.html</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943726.xml</wfw:commentRss></item><item><title>Cam's Eye View: NIER for the PS3 and 360 review</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:51:40 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-nier-for-the-ps3-and-360-review.html</link><guid isPermaLink="false">316839:6578907:14943666</guid><description><![CDATA[<p>Have  you ever played a game that wasn&rsquo;t a classic, but could have been? Like  almost everything works, but a lot of things get in the way? We kind of  have a lot of those games this last year, haven&rsquo;t we? We had games like  Dark Void, Alpha Protocol, Final Fantasy 13, Army of Two: the 40<sup>th</sup> Day, Spiderman Shattered Dimensions, and other games from the past  year. What happens? Is it time? Is it the budget? No one really knows,  but we all knew that they could have been great games. A very good  example of this was an RPG coming out from Square Enix known as Nier. It  doesn&rsquo;t seem like this was Square Enix&rsquo;s year was it? I mean, Final  Fantasy 13 isn&rsquo;t a bad game from what I hear, but it&rsquo;s not what fans  want. That is why I&rsquo;m not touching it. However, I was looking forward to  Nier, but sadly, it falls into the &ldquo;almost works&rdquo; category. Now, let&rsquo;s  get near -&nbsp; well, Nier, and take a look. <br /> <br /> The  main story revolves around one of the oldest protagonists in the game  industry name Nier, who lives with his daughter, Yonah. Yonah, sadly,  has a severe illness that could possibly kill her. While searching for a  cure, Nier runs into a magical book named Grimoire Weiss. Since Nier is  in a world being tormented by evil beings called Shades, Nier has no  way around this situation, but to stop the Shades to cure his daughter&rsquo;s  illness. After teaming up with the scantly clad female swordsman Kaine,  and the powerful mage Emil, they set off the save the world. The story,  while slow throughout the game, definitely has a lot of good moments,  in my opinion, with some pretty emotional scenes that made me feel moved  and attached to the game. Like I said though, it&rsquo;s slow so I hope you  have a lot of time on your hands.</p>
<p>The  gameplay in Nier is more along the lines of an action RPG. You only  control Nier, but can give simplistic commands to your two teammates.  Nier can equip two-handed swords, spears, and one-handed swords, but I  would stick to the one-handed swords, since wielding a two-handed sword  is asking for an early grave. The whole game is kind of set up like a  Zelda game, but without the polished areas like Zelda has. I&rsquo;ll explain  later. Nier can also use the power of Grimoire to use multiple magic  spells, like making lances, giant fists, and rapid fire beams of magic  at the enemy, but most of the time, only one or two spells really work  out through the entire game. You can also do multiple side quests for  the villagers, like getting letters, slaying animals, slaying animals  for food, and getting food for people. The game can take 20 to 25 hours  to beat, so you are looking at a lot of playtime in this game. During  different parts of the game, the gameplay changes a little. One time  you&rsquo;re going through a level like an old-fashioned 2D action game, and  then you&rsquo;re going through a level like Lara Croft and the Guardian of  Light. It definitely has a lot of variety.</p>
<p>The  whole look of the game is nice with creative monster designs and main  character designs giving a lot of variety. Granted, the enemies usually  look like something from Twilight Princess, but overall, they are not  bad looking. The landscapes are somewhat beautiful to look at. One of  the high points, though, has to be the music and voice acting. Takafumi  Nishimura composes the music and the vocals are voiced by Emi Evans, who  does a wonderful job with the music. It&rsquo;s all very fun to listen to and  sounds pretty good. Voice acting isn&rsquo;t half bad with voice talent from  Jamieson Price, Laura Bailey, Liam O&rsquo;Brien, and Julie Ann Taylor who  usually do a good job with the lines they are given. I also like the  small bits of humor they throw into the game. I think one of the  weirdest things here about this game is how long it has stuck to me.  Sometimes, after playing different games, they don&rsquo;t usually leave an  imprint on my mind or anything, but NIER is different. I think out of  this past year, it is one of the top 10 games that has been stuck in my  mind after playing it.</p>
<p>Sadly,  this game has a lot of rough areas. Like I said, the look of Nier is  somewhat beautiful, if it was released in 2007, but now in 2011, it is  pretty dated. It is not PS2 quality, but it looks like PS3 and 360  launch titles. I think the visuals could have been better if this game  had been released years earlier. However, there are a lot of bland and  flat textures, and for some reason during cut scenes there are bars on  the top and bottom of the screen that are distracting. The controls feel  stiff and wonky. They don&rsquo;t really get in the way until the end of the  game where it&rsquo;s crucial to have perfect platforming and running  controls. This will cause many gamers to get frustrated and annoyed. The  side quests are basically pointless and repetitious with 99 percent of  the side quests being the same thing every time. While I like the humor  of the game, it kind of detracts from the main story, which gets lost at  times. My final complaint is that when being released here, the in-game  character Nier is actually different from the Japanese version. The  Japanese version is much younger and looks like someone from Final  Fantasy. What is the point of that? I mean, would we really think  differently if the character were 22? I don&rsquo;t mind the older Nier, but  it just puzzles me sometimes, looking at the two side to side. I have  read that it&rsquo;s due to a relationship thing of Yonah with the US version  being the father and the Japanese version being the older brother to  Yonah instead of the father. Why would they do this? It sounds like they  had a big budget but used half of it to make the two separate games.</p>
<p>So,  that is my review of Nier. What is my final conclusion? Well, out of  all the disappointing games of 2010, next to the new Spiderman game,  this one has the least amount of disappointment. It almost works. The  character designs are not that bad, the voice acting and the music is  pretty good, and the story has some pretty dark turns and is overall  enjoyable.&nbsp; While that is said, this game does have some  pretty rough edges and just hits the line on underrated gem and above  average game. It&rsquo;s a little bit of both, and it is definitely worth  checking out since this was the last game made by Nier&rsquo;s developers,  Cavia. I just wish there would be a sequel, since it definitely has much  more potential than other games I have played in 2010. However, this is  a new year, and I still have a lot of games to go through.</p>
<p>This game gets a 7 out of 10</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943666.xml</wfw:commentRss></item><item><title>Cam's Eye View: Under the Skin for the PS2 review</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:46:23 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-under-the-skin-for-the-ps2-review.html</link><guid isPermaLink="false">316839:6578907:14943612</guid><description><![CDATA[<p>Hey  everyone, I must apologize right now for saying that Chulip was the  weirdest game I have ever played. Now, I won&rsquo;t hang or electrocute  myself for my screw-up, but I will tell you guys about a very unknown  video game made by Capcom. I will warn you though that there are not  enough therapists in the world to solve what mental problem this game  has. So then, I guess you&rsquo;re wondering what game I am talking about?  It&rsquo;s a chaotic mental case of a game simply known as Under the Skin for  the PS2. This little gem of a game is basically yet another over-the-top  weird Japanese game that somehow got past the psyche screen. There are  not enough medical pills to cure what kind of madness this game brings  onto our mental stability. Let&rsquo;s dive into this mental case of a game,  and see what makes it tick.<br /> <br /> The  story of Under the Skin is about a blue alien named Cosmi, who is  traveling to earth in a ritual that he must do to become a great  warrior. He accidentally crashes into a satellite and lands on earth.  His goal on the planet is to cause as much chaos and mischief as  possible. It&rsquo;s a cute little story, but it seemed like not a lot of work  went into it, but I&rsquo;ll talk about it later.</p>
<p>The  gameplay in Under the Skin is hard to explain. It says on Wikipedia  that it&rsquo;s an action adventure game, but it&rsquo;s more along the lines of  stealth, action, and mini-games mixed together. There are about 8  levels, and some of them share the same goal, like collect 500 on your  own or with another alien, get more coins than the other alien, team up  to take down Nemesis from the Resident Evil game, and others. The main  goal is to pretty much collect coins. The way you do this is to take a  human disguise and use multiple array of weapons to get coins from the  humans, like rocket launchers, elephants, pins, bowling balls, T-rex,  laser guns, shotguns, hula hoops, and you get the idea. There are a lot  of weapons you can use, and you somewhat have to be tactical on how you  tackle each level. There is also a multiplayer mode and a co-op mode  where you can do a lot of what you did in the single player. You can  also choose different aliens after you beat them in the single player  mode. You have to be careful though; if you&rsquo;re hit once, your human  disguise loses its clothes, leaving the human in its undies, and if  you&rsquo;re hit again, you turn back into an alien and lose some coins. You  then must scan another human and make it your disguise. Some levels also  have threats, like fast cars, gunman, thieves, and alien-tracking  robots.</p>
<p>The  graphics in the game are very bright and colorful and everyone has a  cartoonish look. The areas are small so you won&rsquo;t get lost. However,  even if the areas are small, large hazards like the cars, elephants,  grim reapers, and etc make it easier for you to get hit by them. The  music is, while not memorable, really wacky and crazy. It definitely has  a rather unique art style, which kind of reminds me of Costume Quest,  and Wind Waker since it has that unique cel-shaded look. The aliens also  have unique designs that are different throughout each level. The  humor, while out of my age limit, is rather cute and it is funny to see  people fly around when you hit them with a boxing glove and when they  all panic.</p>
<p>There  are however, a lot of glaring problems with this game that wouldn&rsquo;t  pass if it were released today. The game is really and I mean REALLY  short! You thought Kane and Lynch 2 and Vanquish were short, it took me  two and a half hours to beat Under the Skin&rsquo;s single player mode. That  would not fly today. It just annoys me at how short this game was. This  game also came from Capcom, so I feel a little betrayed they would do  this. Two-and-a-half hours are more like a 4-dollar DLC game. I also  don&rsquo;t like how repetitious the single player mode is and how simple and  weak the story is. It&rsquo;s like no thought, besides the opening and ending,  were put into the story. I just hate how games of today think they can  make a 3 to 6 hour campaign and just focus on multiplayer. Stop doing  this, game developers! JUST STOP DOING IT! I mean seriously, I might  have grown up with the N64 and into the modern days of gaming, but there  are still things in the modern day game industry that piss me off! Make  a worthwhile story mode and focus on multiplayer only if you have made a  good story and worthwhile single player, which this game fails on both  accounts of story and multiplayer. There just isn&rsquo;t enough substance to  make this a full price tag buy. There is just nothing memorable about  this game! This seems like a game you would give a video game school as  an assignment to see how you could make it better or something.</p>
<p>This  game is a mess, and there is nothing memorable or noteworthy about it.  The levels and missions are repetitious, the story is half-baked, it&rsquo;s  way too short, and it just gets everything wrong besides a decent  graphical presentation and just a really weird premise with cameos from  the Resident Evil franchise. If you like this kind of weird crazy  Japanese style game, then I could easily say yes, but for everyone else,  just don&rsquo;t go buy it. I mean if you were to buy it, just don&rsquo;t pay 10  bucks for it. Now, it definitely isn&rsquo;t black list worthy, but it almost  falls in that area. The only reason I would recommend checking out this  game is if you have some time to kill before the next big release or you  just want to play a really bizarre game.</p>
<p>This game gets a 4 out of 10</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943612.xml</wfw:commentRss></item><item><title>Cam's Eye View: Prince of Persia Retrospective: Prince of Persia 2008 for the PS3 and 360 review</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:44:46 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-prince-of-persia-retrospective-prince-of-persi.html</link><guid isPermaLink="false">316839:6578907:14943592</guid><description><![CDATA[<p>Hey, guys. Welcome back to Prince of  Persia Retrospective part 2! Now, if you guys read the first part, then  you know what I am going to review next. If you haven&rsquo;t read the first  part of this retrospective, then here is a short version. Prince of  Persia: the Sands of Time was an okay game in my opinion. I thought the  combat was tedious and platforming overly difficult, but it was worth a  rent to see what the big deal was back in 2003. However, it is time to  move on and play a different game. I decided to skip the two sequels and  move on to the Prince&rsquo;s first HD appearance in the 2008 Prince of  Persia! I remember when people saw the new art style, everyone was  overreacting and freaking out wondering what had happened. It turns out  that, in my humble opinion, it&rsquo;s a better game than the 2003 game,  though it does have its faults, and I will get to them later in this  review. So, let&rsquo;s get into part 2 and review Prince of Persia. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p>The  main story of this game stars our hero, the Prince, as he wanders  through a desert looking for a camel that has a king&rsquo;s worth in gold on  it. While he looks for the camel that probably is dead from the weight  and the heat of the sun, he meets a princess running from some guards.  After some more running, they run into the princess&rsquo;s father inside the  Temple of Light where the father then releases a powerful dark god. It  is up to the prince and the princess to restore the sacred areas of the  land and take down the dark god. So, yeah, it&rsquo;s basically &ldquo; I&rsquo;m a guy  who is normal but is thrown into an impossible mission that I probably  won&rsquo;t survive&rdquo;, but it works for who the Prince is.&nbsp;<br /> The gameplay featured in Prince of  Persia is mixed with intense swordplay along with some very creative  Prince of Persia platforming. The main platforming comes in the form of  wall-crawling, ring-grabbing, walking on ceilings, jumping on poles, and  running faster all over buildings in the specific area. In each section  of the world, one of four bosses resonates in each area, and you must  defeat them to restore the area, kind of like Okami in a way. After you  purify each area, you have to collect light seeds to gain access to  special powers, like launching yourself from one pad to another, to  getting the ability to run up walls and ceilings without needing to use  rings or vines to grasp on to. The sword combat in my opinion is much  MUCH better. This time you can pull off more offensive combos with the  help of the princess who can stun enemies to where you can use your  acrobatic sword skills to take down enemies. The final main gimmick I  have to tell you all about is the infinite continues you can get if you  mess up. Each time you miscalculate a jump or do something bad, you can  always get a helping hand as the princess will pull you back up and put  you a few feet away from the area you died in. It is a much more direct  approach to combat, and the execution of the game, instead of making it  all acrobatic like the last game.&nbsp;</p>
<p><br /> The graphics are purely beautiful.  Granted, some areas look a little repetitive as you walk through them,  but the moments when you restore sacred areas just look amazing. The  animation of the Prince also looks really good in some areas, like when  he climbs upon the ceiling, he looks realistic, but in real life, you  would be dead if you did that. The voice acting is, again, hit and miss,  but the company definitely upgraded by kicking the last person who did  the Prince&rsquo;s voice out the window and bringing in Nolan North, who you  guys all know as Nathan Drake from Uncharted. He does A LOT better on  this role than the last guy. Everyone else is pretty hit and miss, but  it&rsquo;s good overall. The music is also nice since the same composer of the  last Prince of Persia game I reviewed is back doing this game&rsquo;s musical  score that sounds really good.&nbsp;</p>
<p><br /> However, it does have some major  faults, which could either make you buy or rent the game. While the  platforming is fun, you could easily get lost and go the wrong way, and  it takes a while to get back to the area you started at. That is another  thing that bugs me; it takes forever to get to point B from point A.  While finding light seeds is required to progress through the game, it  gets boring REALLY fast. It just gets repetitious since, later in the  game, you will need to find every single little light seed to get the  new powers. It&rsquo;s the same kind of collecting issue as in the Ratchet and  Clank series and the early Spyro games. It also doesn&rsquo;t help that  platforming takes over fighting 90% of the game, meaning that battles  will not be consistent throughout the game. I also kind of wish  puzzle-solving aspects were kept out of the game since some of the  puzzles are just overly tedious in some areas of the game. I also find  the dialogue to fit somewhat, but most of the time, the lines are  cheesy&nbsp;</p>
<p>Overall though, what are my  thoughts on this game? While some areas don&rsquo;t age as well from three  years ago, it is definitely a better game than the Sands of Time. I say,  rent it if you haven&rsquo;t played it yet, or buy it if you like this  franchise. I just wish they continued with this art style instead of  going back to the old style like with the most recent games in the  franchise. That&rsquo;s right, I said games with an &lsquo;s&rsquo; at the end! Stay tuned  for more reviews and a special two-part finale to the Prince of Persia  Retrospective!</p>
<p>This game gets a solid 8 out of 10</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943592.xml</wfw:commentRss></item><item><title>Cam's Eye View: Modnation Racers for the PS3 review</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:41:51 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-modnation-racers-for-the-ps3-review.html</link><guid isPermaLink="false">316839:6578907:14943565</guid><description><![CDATA[<p>Who  here likes Little Big Planet? I know I do! I love that game so much.  Great graphics, great platforming, and an overall great package that is a  good reason to buy a PS3. Though what do you get if you take the simple  version of Little Big Planet&rsquo;s creation formula and combine it with  Mario Kart-style gameplay and those mighty mug doll things? Well then,  you get one unique package of a game known as Mod Nation Racers for the  PS3! Although it isn&rsquo;t as amazingly creative or as polished as Little  Big Planet or Mario Kart, Mod Nation Racers holds up on its own as a  great and fun racing game where you can create your own character and  tracks. It definitely isn&rsquo;t in the top 10 PS3 games, but it is  definitely in the top 20. So, let&rsquo;s create a character and drive our way  through Mod Nation Racers on the PS3.<br /> <br /> Unlike  a lot of racing games, this one actually has a story, but its simple so  I won&rsquo;t talk too much about it. The story is about a young driver named  Tag as he dreams to be the best racer. He signs up and goes through 5  different tours to win the gold. There isn&rsquo;t much as of story and there  are some predictable outcomes and twists, but it does have some  memorable characters.&nbsp; I warn you though, don&rsquo;t expect a deep story for this racing game.</p>
<p>Like  I said, the gameplay is a racing game. It&rsquo;s more along the line of  Little Big Planet and Mario Kart combined into one. You get the Mario  Kart-style racing with item uses and the size of the karts. The Little  Big Planet parts come in with the Mod creator and level creator. You can  design your own Mod and your own kart and get more pieces by winning  races and completing specific challenges within the race. You also get  the usual kind of online play as you can race up to 12 people. You can  also play with up to 4 people in split-screen action. The challenges  within the races are usually like get multiple points by drifting or  spinning and even hitting opponents. The main gimmick, which seems to be  a common gimmick now in racers is drifting. Drifting is the only way to  gain boost in your boost meter. You will need to master this if you  want to get through later races. Like I said above, there are 5 tours  that you need to go through and you either need to be in third, second,  or first to continue on in the tours. They usually have about 5 to 7  races.While  not the most graphically accomplished game on the PS3, since God of War  3 and Uncharted 2 cover that territory, I can safely say that it is a  very good-looking game. It definitely has its own charm with the people  looking like those Mighty Mug figures in motion. While there isn&rsquo;t much  story, the voice acting is pretty good. The conversations that the two  announcers have get you through the story pretty well, and are fun to  listen to at times. The music is also fun to listen to with some cool  songs through certain levels. I also like that there is a hub world that  you can share your creations with. You can easily kill a few hours just  driving around in the hub world. I should know, I did. However,  if you thought I didn&rsquo;t have anything bad about to say this game, well  you-are-WRONG! I actually have a rather big list of faults that this  game has. Number 1, the load times. These load times are awful, since it  seems like it takes forever to load the levels and it just gets tedious  when you don&rsquo;t want to race and want to go to the hub world and etc.  Number 2, the AI is overly aggressive midway through the game and to the  end also. This has to be one of the most unbalanced racing games I have  ever played in my life. This isn&rsquo;t like the rubber banding like in  Mario Kart, oh no. The AI in this game will do anything to make you  screw up! Number 3, the AI is trigger-happy. This has happened A LOT  throughout the game for me. I am in first place and I am driving my  merry way through the final lap way ahead of the opponents and then BAM!  A squad of missiles or something hits me and then 6 racers pass me. I  mean it happens A LOT more so than it should. Number 4! Poor design  flaws in the tracks. Sometimes when I am racing it seems like the tracks  themselves are not fully polished. Not that they look bad or anything,  but I feel like I could have made it through the game easier if there  weren&rsquo;t certain obstacles, or better designed roads to ride on. I had to  restart like 45 to 50 times because I fell off a cliff or into the  water because I made one wrong turn or didn&rsquo;t drift at the right moment.  Finally, we got number 5, unforgiving gameplay. This is basically an  issue of all of the above problems. If you mess up once, it always seems  like the game won&rsquo;t give you any time to recover. You fall off a cliff,  7 racers pass you. You get shot, 5 racers pass you. You don&rsquo;t land  correctly after being thrown in the air, you&rsquo;re stuck on the other side  of the road and all racers pass you. My final complaint however is the  unbalanced online multiplayer. It always felt strange since it was like I  was working at a disadvantage for some reason; it&rsquo;s hard to explain. I  felt like a lot of this game could have been polished more, but that is  just me.</p>
<p>So,  that is my review of Mod Nation Racers. While it is definitely a flawed  game that should have been more polished instead of trying to release  it by a certain time, they should have saved it for the fall. I would be  lying though if I said I didn&rsquo;t have fun with the game. It is  definitely a good kart racer, but like I said, it needs some work done  on it. I say for now, rent it, but if you are hardcore about your  racing, then yeah I would be glad to tell you to get it, but for little  kids and for people like myself, I don&rsquo;t see any reason for them to get  it. Just go get a PSN card instead and go buy Joe Danger, which is more  polished and more fun, in my opinion. Like I said, it&rsquo;s definitely one  of the better PS3 games, but it definitely isn&rsquo;t top 10 material.</p>
<p>This game gets a 7 out of 10</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943565.xml</wfw:commentRss></item><item><title>Cam's Eye View: Metroid: Other M for the Wii review</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:39:28 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-metroid-other-m-for-the-wii-review.html</link><guid isPermaLink="false">316839:6578907:14943537</guid><description><![CDATA[<p>I have to be honest  with you all, there are some franchises that I just don&rsquo;t get,  sometimes. I don&rsquo;t see why people want to be thugs and sleep with  hookers in Grand Theft Auto, but I have heard that the stories and  characters are good, so I don&rsquo;t hate it as much as I used to, but it  doesn&rsquo;t mean that I don&rsquo;t like other franchises for some odd reasons.  For example, I don&rsquo;t get the Metroid series. I can understand the action  and exploration, but it doesn&rsquo;t seem right to keep pushing the gamer to  see Samus without the armor. Yes, she is hotter than any woman ever,  but it isn&rsquo;t like she&rsquo;s naked under there. That&rsquo;s all going to change  since I decided to rent and try out, Metroid: Other M! Yes, I am finally  going to try out a Metroid game since I am sick and tired of not  playing one for some reason or another. However, I did have my doubts at  first since Team Ninja (people who made Ninja Gaiden) was doing a co-op  thing with Nintendo. My first thoughts came up like &ldquo; Oh dear, this is  going to be frustratingly Ninja Gaiden hard&rdquo;, but I will look past that  and give an honest review of this game. Well, as honest as I can be. I  also want to give a heads-up to everyone that I will not and I mean WILL  NOT review the prime series. I don&rsquo;t like the games in that series and  I&rsquo;ll explain later in this review. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p>The  main story of Metroid: Other M takes place after Super Metroid, as  Samus returns to tell the Federation that Mother Brain and the space  pirates are all gone. Months later, Samus is out in space when she picks  up a tracking signal of an unknown ship known as the bottleship. As she  takes a look around, she finds out that a group of Galactic Federation  soldiers are on the ship also. Of course, like any sci-fi flick, it  turns out that the abandoned space ship has quite a few secrets up its  sleeves. It is up to Samus to stop whatever is happening. The story has a  lot of unexpected twists throughout the narrative, which is told by  Samus, by the way. I also want to get this opinion out of the way. I  DON&rsquo;T CARE IF SAMUS TALKS! It seems like everyone moans and groans about  Samus talking a lot about her past and such. To be honest, I think the  criticism is very overblown. I think it&rsquo;s actually nice that she has  some character development. I don&rsquo;t really look too deep into these  things, but I think people who complain about this feature in the game  needs to take a chill pill. If you look at Samus from the past, she is  BLAND! She basically had no character back then. She was just a chick  with a gun. Either way, like I said, I like it. Let&rsquo;s move onto  gameplay.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p>The  gameplay featured in Metroid: Other M is a mix between the normal  action platforming, and mixing it up with item searching, backtracking,  and first person shooting. The main portion of the game is seen from a  third person perspective, like God of War, as you traverse the giant  ship, looking for new power-ups like more missiles, health, more  recharge energy, and so forth. From time to time, you will be able to  get new beams, and armor abilities like withstanding heat and the powers  of gravity. The beams range from freezing enemies, to going through  solid walls to hit enemies. There really isn&rsquo;t anything new, but  considering this is Team Ninja&rsquo;s first Metroid title to make, I think  they wanted it to play a little safe to see what people thought. In  certain areas, Samus will need to switch to first person to examine  areas and launch missiles. It&rsquo;s not used often, and isn&rsquo;t much of a  gimmick in the game. You can also do quick takedown moves to take out  enemies&rsquo; quickly, since enemies do get tougher.</p>
<p>The  graphics are very sharp for the Wii. Everything looks pretty good.  Granted, some areas look a little &ldquo;meh&rdquo;, but it&rsquo;s an overall nice  package. A lot of time and money went into the well-done CG cut scenes.  They are elaborate and well made. There are also certain areas of the  game that use a very creative camera position, which gives the game a  very cinematic-like feel. Metroid: Other M is more on the line of a  story focused game rather than just pure action, and I like that. I  think a lot of people need to get used to seeing some franchises change,  like Metroid. When I first saw that Metroid was going 3D and saw that  it was going to be first person, I thought it was going to be horrible. I  think the reason why I don&rsquo;t like it is that Metroid is a very  explore-heavy game, and it just seemed way too complicated to do it in  first person. I was right, and I don&rsquo;t see the big deal with the Prime  games, though that is just my opinion. The music for the game is very  well done with some pretty good tracks and some remixed versions of old  tracks. The composer of this game is named Kuniaki Haishima, who  composed music for animes like Blue Gender, Alien Nine, and Neo Ranga,  along with live action shows like Kamen Rider Kabuto. The voice acting  is pretty good also. While some lines can go on a little longer than  they should, it&rsquo;s a pretty good script.</p>
<p>Now,  it is time to talk about the bad parts of this game. While I like the  idea of the controls being set up like an NES, they feel awkward at  times. Sometimes, I kind of wish that the controls were set up on the  Classic Controller Pro, since it would make dodging enemies and shooting  them down A LOT easier. I also think the game should have been more  linear, in my opinion, since it seems like backtracking is sent in ONLY  to lengthen the game. It just seems pointless since all I am doing is  backtracking through the same area. I also found some of the bosses in  the game to be overly tedious, like the fight against the Queen Metroid,  and the multiple, and I mean multiple, encounters with this prehistoric  shrimp-like monster who uses its tusks to block attacks. I can&rsquo;t count  how many times I died because of some cheap hit from a boss.</p>
<p>All  and all, this is definitely in the top 20 best Wii games list with a  fun story, good gameplay, solid graphics, and an overall enjoyable  experience. Even with its flaws, I still recommend it for you to check  out. Will this be a sign for me to try out other Metroid games in the  future? Maybe not, but at least I spent a few days with an interesting  game.</p>
<p>This game gets an 8 out of 10.</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943537.xml</wfw:commentRss></item><item><title>Cam's Eye View: DLC Domination Part 5: Lara Croft and the Guardian of Light</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:36:33 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-dlc-domination-part-5-lara-croft-and-the-guard.html</link><guid isPermaLink="false">316839:6578907:14943511</guid><description><![CDATA[<p>What  can you say about famous female video game protagonist Lara Croft?  Well, I mean, besides her curvy Angelina Jolie figure, the ability to  look hot while shooting two guns, and her ever lovin&rsquo; hobby of tomb  raiding. She definitely has had a long career since her games during the  PS1 and Saturn days. However, it seems like recently she hasn&rsquo;t been  doing so well, since it seems like every game just got worse and worse  after the PS1 era. What happened? She was one of the first female  protagonists that made women more than Princesses in distress. Now she  is known as the game series that has poor camera placement among other  mess-ups. It&rsquo;s weird because you think they would have revamped it early  on since a main criticism was the camera set-up in her game. It seemed  like she needed to retire, put up her two guns, and just stay as a  nostalgic look at females in gaming. That changes now, however, with the  recent smash hit Lara Croft and the Guardian of Light! Finally, Crystal  Dynamics did something different by changing up everything about the  game. It&rsquo;s still platforming-puzzle-solving goodness, but it&rsquo;s more on  the line of an arcade style game. This definitely caught everyone by  surprise, and well, this is the first Tomb Raider I ever played, so  let&rsquo;s dive into the light with Lara Croft and the Guardian of Light!<br /> <br /> The  story starts out with our loveable Lara getting into another situation  with a mystical artifact and some evil gang wanting to get it first.  Thankfully, they cut through the crap and have the mystical artifact  summon a powerful demon wizard guy named Xolotl. The demon then kills  the bad guys and is about to kill Lara, but the guardian of light,  Totec, awakens and joins up with Lara to save the world from Xolotl&rsquo;s  evil plans. I&rsquo;m going to have to agree with mainstream reviewers, and  say that this game&rsquo;s story is very weak and basically had about 5 pages  of script, total. Though like Super Mario Galaxy 2, the story doesn&rsquo;t  really matter since it doesn&rsquo;t get in the way of the pure sweet  sensation of the gameplay.</p>
<p>The  gameplay in the Guardian of Light is in the form of games like the 3D  Gauntlet arcade games where it&rsquo;s done from an isometric view and not  side-scrolling like Contra. You control Lara, and if you play with a  friend you can control Totec the Guardian of Light. You go through  multiple levels fighting off evil henchmen, demonic lizards, giants,  giant spiders, and an evil sorcerer at the end. Oh, did I forget to  mention you fight demonic dinosaurs? I don&rsquo;t even need to explain the  rest of the game since I just told you that you fight demonic T-Rexes,  but this review would suck if it were this short, so let&rsquo;s continue. The  main weapons in the game are guns, but you also get to use a golden  spear to impale enemies with and use to solve puzzles. There is also an  offline and online multiplayer option. The game pretty much says, &ldquo;Hey,  play with a second player&rdquo;. I think everyone can agree it&rsquo;s more fun  with two people since you can do stuff like stand on top of Totec&rsquo;s  shield to get to higher areas, or use Lara&rsquo;s grappling hook to help  Totec to get across the area. If you&rsquo;re playing alone, you can use the  spear to throw at the wall to make a makeshift platform for Lara to  cross.</p>
<p>The  graphics are amazing for a downloadable game. Just because it&rsquo;s a  downloadable game doesn&rsquo;t mean you have to sacrifice presentation. There  is a lot of detail everywhere, and everything just looks great. The  puzzles and platforming are perfectly balanced. I say that since I never  felt overwhelmed by a certain platforming section or a certain puzzle.  Granted, I might have died a couple times solving some of them, but just  like God of War 3, I never felt that specific areas of the game halted  the game for me. The voice acting is good if a bit over the top  sometimes, with Jim Cummings doing the voice for Totec, and of course,  Kelley Hawes doing the voice for our lovely Lara Croft. Just to cover my  tracks, I think the main villain overacts just a bit. While the music  is reused from old Tomb Raider games, it still sounds nice and doesn&rsquo;t  overshadow the environment or what is happening in the game.</p>
<p>Now,  this game isn&rsquo;t without its flaws, but for a reboot of the franchise,  it got a lot right. What is puzzling to me is that online co-op was  never released for both consoles on the same date as the game&rsquo;s release.  It&rsquo;s even more annoying since I got it on the PS3 and I STILL had to  wait for the online co-op. Did they expect this? I mean, granted, I&rsquo;m  glad they are not giving us online co-op as DLC and putting a price on  it. Of course, the most common criticism is the story, and yes, we all  know it sucks because not a lot of emphasis or time was put into making  it good, but the game is more of an arcade game than a full-fledged Tomb  Raider game of old. This means that story isn&rsquo;t going to be the main  role here. The main role is the gameplay, which is perfect.</p>
<p>Like I said, the story is the  weakest part, but the good definitely outweighs the bad by a landslide.  This is a VERY good game, and I would highly recommend downloading it  for your PS3 and 360. It sucks that PS3 owners have had to wait for  online co-op, but if you have a 360, then you didn&rsquo;t have to wait. This  game is definitely worth the 15 dollar or 1200 point price tag. Thanks  for reading, and hope to see you guys again!</p>
<p>This game gets an official 9 out of 10!</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943511.xml</wfw:commentRss></item><item><title>Cam's Eye View: Jumping Flash for the PS1 review</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:34:17 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-jumping-flash-for-the-ps1-review.html</link><guid isPermaLink="false">316839:6578907:14943494</guid><description><![CDATA[<p>The Playstation was a great console,  wasn&rsquo;t it? I mean, it changed gaming as it brought in more adult-rated  games. I don&rsquo;t mean stuff like XXX stuff, but stuff that had cursing and  more adult-oriented themes. We got stuff like the Hideo Kojima classic,  Metal Gear Solid. We also got one of the MOST OVERRATED games of all  time, Final Fantasy 7, but to be fair, we did get the more awesome and  amazing Final Fantasy 9. We also got horror classics like Resident Evil 1  that was then outdone by Resident Evil 2 and 3, and we got Konami&rsquo;s  other hit, Silent Hill. We also got other games from Capcom, like Dino  Crisis and Rival School, though we did get some bad games like Street  Fighter EX. There are games though, that are, in my opinion, underrated.  We have Sol Divide, Star Gladiator, Devil Dice, Alundra, and classics  like the first three Crash Bandicoot games, and the first three Spyro  games, though there is one game series that I consider to be extremely  underrated. I mean, even more underrated than Rival Schools. This series  is simply known as Jumping Flash! This little series was very  innovative, being one of the first 3D platforming series of games.  Sadly, the greatness of Super Mario 64 on the Nintendo 64 overshadowed  this series.&nbsp; After that, 3D platforming games became  something natural and it was hard for a series to stand out. This series  disappeared, and only two of its games were released in the U.S. Oh  well, now I can tell you people about this wonderful little series.  Let&rsquo;s get started with the first game released in 1995.<br /> <br /> <br /> The story is light-hearted and  shouldn&rsquo;t really be taken seriously. An evil scientist named Baron  Aloha, the first ever villain to wear a tacky Hawaii shirt is taking  apart planets to make his own little paradises. Since taking apart  actually planets can doom the planets themselves, Universal City Hall  decides to stop this villain&rsquo;s plan to make multiple resorts, by sending  out a giant machine named Robbit (horrible pun!) to stop evil Baron  Aloha and save the worlds along with stopping Aloha and his evil ways.  This is definitely a video game story aimed for kids, but it&rsquo;s a simple  story, so don&rsquo;t take it so seriously.&nbsp;</p>
<p>The gameplay featured in Jumping  Flash is a first person platformer, taking the popular jumping mechanics  of Mario, and combining them with a first person view, kind of like  Mirror&rsquo;s Edge, but not real life physics, and it has a rabbit robot. The  main goal in each level is to find four rocket packs that are shaped  like carrots, and then find your way to the exit. It is kind of like Wai  Wai World where you need to find an imprisoned character, and then you  free it and have to make your way back to the beginning. Your main form  of movement is, of course, running, but it is a lot more fun jumping  super-high from place to place. You can perform two jumps at one time  that is shown by a meter on the right side of the screen. You usually  have about 9 minutes to get all four rocket packs before losing a life.  You can also shoot lasers, but it&rsquo;s more effective to jump on the  enemies. You can gain secondary weapons like super bombs, multi rockets,  and other unusual weapons.</p>
<p><br /> The graphics, while horrible like  Star Fox for the SNES, hold up somewhat and still have a charm. There is  just something about playing a platformer through a first person view  that makes looking at the level you&rsquo;re in with a new perspective. The  people behind this fun series are known as Exact. They haven&rsquo;t really  done much since they published only a few games, but they are famous for  making the Ghost in the Shell game for the Playstation, which has  gotten good reviews. The music is very cheerful and fun to listen to. I  still remember some of the first songs from the first level. The boss  fights are also fun and creative.</p>
<p><br /> However, the game does have some  faults. Just like games like Rival Schools, Soul Blade, and Medievil use  the directional pad instead of a analog stick, Jumping Flash has the  same issue with &ldquo;not stiff&rdquo; controls, but it&rsquo;s hard to make your  character move around smoothly. I also find it odd since you can jump  higher than Superman, where you need to go through levels when you are  inside a building. It gets very tedious, and the sequel has the same  issue, but that&rsquo;s for another day. While the boss fights are fun and  creative, I sometimes didn&rsquo;t know what I needed to do and had to look it  up. I also don&rsquo;t like the saving system. You can only save what level  you are in, but you will have to redo the levels if you turn off your  game. My final complaint is how the controls are set up. It uses the  same style of button layouts as in the Japanese version where you have  to press the circle instead of the X button to accept anything. It  becomes confusing and annoying.</p>
<p><br /> Overall, Jumping Flash is a fun and  wonderful early Playstation game that you shouldn&rsquo;t pass up. I have  seen it on the cheap side, but you can easily get it on the PSN for 6  dollars, so going to your local video store is pointless unless you&rsquo;re a  collector. I now have the sequel and am currently playing the game  right now. Thanks for reading!</p>
<p>This game gets an 8 out of 10</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943494.xml</wfw:commentRss></item><item><title>Cam's Eye View: Yakuza Retrospective Part 1: Yakuza for the PS2 review</title><dc:creator>Camseyeview</dc:creator><pubDate>Thu, 09 Feb 2012 03:31:48 +0000</pubDate><link>http://www.magicinkgaming.com/cams-eye-view/2012/2/8/cams-eye-view-yakuza-retrospective-part-1-yakuza-for-the-ps2.html</link><guid isPermaLink="false">316839:6578907:14943475</guid><description><![CDATA[<p>Oh,  Sega, how you have fallen. You used to be so great, but now you&rsquo;re just  making money, publishing other companies&rsquo; great works like Platinum  Game&rsquo;s Madworld and Bayonetta. It doesn&rsquo;t help when you have released  junk after junk after junk. Admittedly, you did release that Sonic and  Sega All-Star Racing, which was fun and all, but it doesn&rsquo;t help when  you are the guys who made Sonic the Hedgehog from 2006 and the two Iron  Man video games, which are considered to be utterly pointless and utter  garbage. I&rsquo;m not even adding all the other horrible Sonic games you have  made that ripped off more popular games. Why not change things up a bit  and work on a different franchise for once, and not rely on horrible  Sonic games or the already released Sonic 4 and Sonic Colors that you  guys released for the Wii? However, I am glad that Sonic Colors has done  well. Why not dump him as your mascot and use a different franchise as  your flagship series? Well, I&rsquo;ve got one franchise you can use as your  flagship series, Yakuza. Often seen as Sega&rsquo;s answer to GTA, the Yakuza  series is a well-designed series that is very popular in Japan and has a  good fan base here in the states. Ladies and gentlemen, this is my  retrospective on the famous Yakuza series. Just a heads up, I will only  be doing a review of the three games that have come here in America, so  no Yakuza spin-off game or Yakuza 4 (yet). Let&rsquo;s start with the first  game, Yakuza, for the PS2. <br /> <br /> The story of Yakuza puts us in the  shoes of a high-ranking member of the Tojo clan, Kazuma Kiryu, one of  the coolest and toughest men around. He finds out that his friend and  Yakuza brother, Nishiki, murdered the leader of his division. However,  Kazuma, for some reason, takes the hit and is sent to jail for 10 years.  He is punished by being expelled from the Tojo clan, and basically his  life is in the gutter. After getting released from prison, Kazuma sets  out on getting revenge and learning about 10 billion yen being stolen.  Kazuma must find out why Nishiki did this to him and find out where the  10 billion yen has gone. It&rsquo;s a great story, but granted, it is  slow-paced, but I think it&rsquo;s better if it moves slowly since you need to  get the feel for everything that the game has to offer. It might start  out slowly in your opinion, but if you just get through the first few  chapters, then you will get the feel and the groove of the game. Let&rsquo;s  get to gameplay.</p>
<p>The  game play is a mix between free roaming sandbox combined with beat em&rsquo;  up action, some RPG elements, and some mini-games added into the mix.  The main part of the game is to get info on where you need to go, walk  from point A to point B, and break some skulls when you get there, or  from in between. It&rsquo;s funny, since for some reason, Kasuma manages to  annoy everyone for no good reason, and you enter in random battles. Yes,  I said it, a beat em&rsquo; up with random battles. You basically fight a  group of normal people or gang members and get some experience and  money. It&rsquo;s hilarious since sometimes when you run into people they are  asking you for money, and then when you beat them like silly putty, they  give you like 200 grand. It&rsquo;s funny. There are also some unique areas  like one where you are riding in a car doing a third person  rail-shooting-like ordeal. You will also have the option to go through  some mini-games, like going to hostess bars, playing those crane games,  baseball, and taking some side quests like guard duty or making your own  Yakuza family. You can also equip yourself with weapons that you can  use to fight enemies, but they only have limited amounts of time they  can be used, kind of like the Axe from Animal Crossing or the to be more  accurate, the weapons you use in Dead Rising. Kazuma can also equip  items to increase defenses, like a bulletproof vest and what not. While  not a deep fighting system, you will learn an array of moves that you  can use against enemies. You also have a blue meter that rises when you  hurt enemies, and you can pull off cool super moves or finisher moves,  depending on how much health is left on the opponent or what item you  are using.</p>
<p>The  graphics are very good, in my opinion. This is during the time when  people were using the Playstation 2 to its full potential, and this is  one of those games. It gives off a vibe that you would get if you were  watching a Japanese film with unique shading and lighting and different  camera angles. The music, while it seems like it gets repetitive at  times, is overall pretty good, with 5 composers making the soundtrack  for the game. It also uses the song, Amazing Grace, by John Newton in  the credits, which is nice. A lot of the characters here, while some  play minor roles, are pretty likeable, I think.</p>
<p>However,  there are some things that are not that well implemented in Yakuza, and  I am going to tell you what. While the fighting works well, and the  controls are good for most of the time, they should have put in a  lock-on system since it gets annoying when you fight faster enemies. The  dash moves could have also been better implemented since it&rsquo;s awkward  trying to dodge faster attacks later in the game. The voice acting isn&rsquo;t  that good. It&rsquo;s like no one cared what they were doing, and even with  the talents of Mark Hamill it doesn&rsquo;t help. Don&rsquo;t get me wrong, I like  some of the voice actors in the game, but they just don&rsquo;t do a good job.  Sega could have easily gone cheap and just use the Japanese dub and  English subtitles like the later games.</p>
<p>All  and all, even with the game&rsquo;s faults Yakuza is still a good game.  Granted, some areas won&rsquo;t age well, but overall it&rsquo;s a must rent if you  want to check out the beginning of the series, though now I need to  check out the rest of the series. Check in for more reviews and more of  the Yakuza retrospective on camseyeview.blogspot.com.</p>
<p>This game gets an 8 out of 10</p>]]></description><wfw:commentRss>http://www.magicinkgaming.com/cams-eye-view/rss-comments-entry-14943475.xml</wfw:commentRss></item></channel></rss>
